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Animation Sample Project

UE5 Cinematic Production

虚幻引擎5电影制作完整指南

Master cinematic production in Unreal Engine 5 using the official Animation Sample Project. Learn about level sequences, animatics, camera work, and professional workflows for creating stunning cinematic experiences.

使用官方动画示例项目掌握虚幻引擎5中的电影制作。学习关卡序列、动态分镜、摄像机工作和创建惊艳电影体验的专业工作流。

Project Overview / 项目概览

The Animation Sample Project by Agora Studio is a comprehensive resource for learning cinematic production in Unreal Engine 5. It features stylized characters, a detailed gym facility environment, and a complete cinematic sequence showing professional-level production workflows.

Agora Studio制作的动画示例项目是学习虚幻引擎5电影制作的综合资源。它包含风格化角色、详细的健身设施环境和完整的电影序列,展示专业级制作工作流。

3+
Characters / 角色
Multiple
Environments / 环境
Complete
Cinematic / 电影
Pro
Workflow / 工作流

Project Structure / 项目结构

🎬
Episodes Folder
Contains all cinematic sequences and shots. The main intro cinematic is located in Intro_Beta folder.

包含所有电影序列和镜头。主要开场电影位于Intro_Beta文件夹中。
/Episodes/Intro_Beta/
🎞️
Animatic Folder
Storyboard and pre-visualization sequences. Shows 2D artwork representations of shots in 3D space.

分镜和预可视化序列。在3D空间中展示镜头的2D艺术表现。
/Episodes/Intro_Beta/Animatic/
📁
Individual Shots
Each shot is a separate folder with its own level sequence, characters, and assets.

每个镜头都是独立的文件夹,有自己的关卡序列、角色和资产。
/Episodes/Intro_Beta/Shots/

Quick Start Workflow / 快速入门工作流

1
Open Content Drawer / 打开内容抽屉
Press Ctrl + Spacebar to open the Content Drawer and navigate to the project structure.

Ctrl + 空格键打开内容抽屉并导航到项目结构。
💡 Pro Tip / 专业提示
The Content Drawer is your main navigation hub. Press Ctrl+Space anytime to quickly access it!

内容抽屉是您的主要导航中心。随时按Ctrl+空格键快速访问!
2
Explore Animatic First / 首先探索动态分镜
Navigate to /Episodes/Intro_Beta/Animatic/ and open ODY_BetaIntro_Converted.

导航到/Episodes/Intro_Beta/Animatic/并打开ODY_BetaIntro_Converted
This shows the storyboard artwork in 3D space. Use Camera View to watch the animatic play out.

这在3D空间中展示分镜艺术作品。使用摄像机视图观看动态分镜播放。
🎨 Why Animatic? / 为什么是动态分镜?
The animatic provides insight into the production workflow and shows what the 3D characters need to perform. It's a crucial pre-visualization step!

动态分镜提供了制作工作流的洞察,并展示了3D角色需要表演的内容。这是关键的预可视化步骤!
3
Open Main Level Sequence / 打开主关卡序列
Navigate to /Episodes/Intro_Beta/ and double-click Intro_Beta_Edit.

导航到/Episodes/Intro_Beta/并双击Intro_Beta_Edit
This loads the actual production timeline with all 3D assets, animations, and effects.

这将加载实际制作的时间轴,包含所有3D资产、动画和特效。
4
Preview Cinematic / 预览电影
Lock camera view and press Play. First playback may be stuttery as shaders load.

锁定摄像机视图并按播放。首次播放可能会卡顿,因为着色器正在加载。
⚡ Performance Note / 性能说明
Playback smoothness depends on hardware. Shot transitions are typically the slowest parts as data loads/unloads.

播放流畅度取决于硬件。镜头切换通常是最慢的部分,因为数据在加载/卸载。
5
Explore Subsequences / 探索子序列
Double-click any shot to dive deeper. Each shot contains subsequences for animation, lighting, and set animation.

双击任何镜头深入探索。每个镜头包含动画、光照和场景动画的子序列。
You can mute/hide individual tracks to see how different elements contribute to the final shot.

您可以静音/隐藏个别轨道,查看不同元素如何为最终镜头做出贡献。

Essential Shortcuts / 必备快捷键

Ctrl + Space Open Content Drawer / 打开内容抽屉
G Toggle Game Mode / 切换游戏模式
Lock Camera Camera View / 摄像机视图
Space Play/Pause / 播放/暂停
F Focus Selection / 聚焦选中项
Ctrl + Z Undo / 撤销

Production Tips / 制作技巧

01
Always Duplicate Before Editing / 编辑前先复制
Right-click on the level sequence and Duplicate before making changes. This preserves the original and gives you a sandbox to experiment.

在进行更改之前,右键单击关卡序列并复制。这样可以保留原始版本,并为您提供一个实验的沙盒。
02
Use Revision Control / 使用版本控制
In production environments, connect to Perforce, SVN, or Git for proper version control. This tracks all changes and allows rollbacks.

在生产环境中,连接到Perforce、SVN或Git进行适当的版本控制。这会跟踪所有更改并允许回滚。
03
Edit in Place / 原地编辑
You can drag clips to reorder shots, right-click to trim/split sections, and experiment with timing without leaving the sequencer.

您可以拖动剪辑重新排序镜头,右键单击修剪/分割部分,并在不离开始化器的情况下试验时序。
04
Mute Tracks for Isolation / 静音轨道进行隔离
Mute animation, lighting, or set animation tracks individually to see how each element contributes to the scene.

单独静音动画、光照或场景动画轨道,查看每个元素如何为场景做出贡献。
05
Start with Animatic / 从动态分镜开始
Always review the animatic first to understand the director's vision before diving into the 3D production.

在深入研究3D制作之前,务必先查看动态分镜以理解导演的愿景。
06
Explore Shot by Shot / 逐个镜头探索
Double-click into individual shots to see the detailed breakdown of animation, lighting, and effects.

双击进入单个镜头,查看动画、光照和特效的详细分解。

Key Learnings / 关键要点

  • Animatics provide crucial pre-visualization - Always review the storyboard before 3D production
    动态分镜提供关键的预可视化 - 在3D制作前务必查看分镜
  • Level Sequences are hierarchical - Main sequence → shots → subsequences (animation, lighting, sets)
    关卡序列是分层级的 - 主序列 → 镜头 → 子序列(动画、光照、场景)
  • Every shot contains all its data - Animation, lighting, and effects are self-contained per shot
    每个镜头包含其所有数据 - 动画、光照和特效在每个镜头中都是独立的
  • Duplicate before editing - Always preserve the original sequence for reference
    编辑前先复制 - 始终保留原始序列以供参考
  • Use revision control in production - Essential for team collaboration and backup
    在生产中使用版本控制 - 对团队协作和备份至关重要

Based on the Animation Sample Project tutorial by Sir Wade

Special thanks to Agora Studio for creating the sample project

Download the project from Epic Games Launcher → Unreal Engine → Learn → Sample Projects

从Epic Games Launcher下载项目:虚幻引擎 → 学习 → 示例项目